AI Insights · Timothy · July 2022
Top 5 Digital Pacifier Games in Turkey - Q2 2022 Performance
Discover the performance trends of the top 5 digital pacifier games in Turkey during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends for the top 5 digital pacifier games on a unified platform in Turkey. Below, we break down the performance metrics for each game, based on data from Sensor Tower.
Hill Climb Racing from Fingersoft experienced varying trends in both downloads and revenue. Weekly downloads fluctuated, peaking at around 83K in early April, and then stabilizing to approximately 65K by the end of June. Revenue saw a notable increase in late May, reaching around $305, and maintained a steady range between $200 and $300 through the quarter. Active users saw a slight dip mid-quarter, dropping from 1.1M to 781K by mid-May, but recovered to around 998K by the end of June.
Toca Boca Jr by Piknik showed a consistent download rate, starting at 43K downloads per week and peaking at 55K in mid-April. Revenue remained relatively stable, with minor fluctuations, peaking at $122 in early May. The active user base saw a gradual decline from 253K to 210K over the quarter.
Talking Tom Gold Run from Outfit7 Limited had steady weekly downloads, starting at 51K and ending at 34K. Revenue had a significant peak of $555 in mid-April, but generally hovered around $150 to $350. The game maintained a robust active user base, fluctuating slightly but ending the quarter with around 741K active users.
PK XD: Fun, friends & games by Afterverse Games experienced a notable peak in downloads at the start of the quarter with 100K, which then dropped to around 40K by the end of June. Revenue showed a peak of approximately $5.1K in mid-June. Active users saw an increase from 313K in early April to a peak of 345K in mid-June, before settling at around 279K by the end of the quarter.
Talking Tom Hero Dash from Outfit7 Limited had a steady trend in weekly downloads, starting at 51K and ending at 31K. Revenue peaked at $490 in late April but generally stayed within the $100 to $400 range. Active users remained relatively stable, fluctuating slightly but finishing the quarter with around 634K active users.
For more detailed insights and data, visit Sensor Tower.